The 1099
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The 1099
The 1099 is an interview-based podcast that highlights the best writers, YouTubers, developers, publishers, and people in video games and beyond. Founded by Josiah Renaudin and hosted by Joseph Knoop, the duo brings on guests from all over the industry to talk about what they do, current trends, and...
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256 EpisodenEpisode 254: Art of Rally creator Dune Casu on racing culture, nomad life, and rally school
Art of Rally is a gorgeous low-polygon take on the wild world of rally racing, with tight turns and plenty of burning rubber. Creator Dune Casu joins...
Episode 253: What Nobody Understands About Video Game QA
When the newest, biggest video game launches, it's not long after that folks start complaining about bugs. But the art, business, and struggle of vide...
Episode 252: Hitman 3 Review with Gamasutra's Alissa McAloon
Gamasutra news editor and noted Hitman diehard Alissa McAloon joins the 1099 to discuss why Hitman 3 is so damn good. We talk all about the amazing ne...
Episode 251: Umurangi Generation Creator Veselekov on Fascism, QAnon, and Giant Robots
Umurangi Generation blends the world of cyberpunk -- giant robots, kaiju, and penguins -- with the much more in-your-face world of today -- with COVID...
Episode 250: Matt Nava on Making The Pathless, Journey, and finding your own way in life
Truth is a pathless land. - J Krishnamurti
These words influenced a young Matt Nava, who would go on to direct art for thatgamecompany's...
Episode 249: The Games and Online Harassment Hotline is Here to Listen, with Jae Lin
CONTENT WARNING: Discussions of harassment, assault, mental health, and other sensitive topics.
Have you ever experienced harassment, onl...
Episode 248: Bugsnax's Philip Tibitoski on Young Horses' Success, Chicago, and Rejected Snax
Kinda bug, kinda snack, 100% Chicago. Young Horses co-founder and CEO Philip Tibitoski joins the 1099 to discuss the six-year road to releasing Bugsna...
Episode 247: The Games That Weren't...With Frank Gasking
Bankruptcy, console bombed, legal wranglings, infighting, too ambitious...For so many reasons, video games get canceled and never see the light of day...
Episode 246: The story of Ed Smith, one of the first African Americans to work in video games
The earliest days of the video game industry were, to put it lightly, a wild west of new technology We all know Atari, and I’m sure plenty of folks kn...
Episode 245: Next-Gen Accessibility Changes We Want to See with Can I Play That
On this week's episode Can I Play That staff members Courtney Craven and Grant Stoner join the show to discuss their work advocating for gamers with d...
Episode 244: The Psychology of Final Fantasy with Dr. Anthony M. Bean
The Final Fantasy series has made for some of the most beloved storytelling in all of video games, but it goes beyond giant swords, spiky hair, and fa...
Episode 243: Carrion developer Krzysztof Chomicki on making a reverse-horror game
Decades after movies like The Thing and The Blob, why does the body horror genre still fascinate fans? Even better, how do you translate the experienc...
Episode 242: Code-Switching in a World With COVID, Featuring Kahlief Adams and Riana Manuel
Kahlief Adams (Spawn on Me) and Riana Manuel (What's Good Games, Xbox) join the 1099 to discuss how code-switching impacts the video game industry, pa...
Episode 241: The Last of Us Part 2 Spoilercast with Natalie Flores
SPOILERS FOR THE LAST OF US PART 2
The lovely Natalie Flores joins the 1099 to gush all about Naughty Dog's latest post-apocalypse journe...
Episode 240: Yes, Your Grace lead Rafal Bryks on building a medieval narrative adventure
Rafal Bryks had no idea what he was doing for the majority of Yes, Your Grace's long development, but he and the rest of the team at Brave at Night ma...
Episode 239: Touching Britney Spears' Butt & Other PR Hijinks With Stephanie Tinsley
Stephanie Tinsley has had one hell of a career, from the early days of somehow getting to touch Brittney Spears' butt in a conga line, to living throu...
Episode 238: Cloudpunk Writer Thomas Welsh on Building a Cyberpunk World and Making Your First Game
Cloudpunk is one of my favorite games of the year, so of course I had to have writer and narrative designer Thomas Welsh on to discuss how he helped I...
Episode 237: It's a Review Show! Final Fantasy 7 Remake, Gears Tactics, and Cloudpunk
It's a review show! This week, Mr. John Phipps from SGDC and Red Bull's Jake Tucker join to dish all about the legacy of Final Fantasy 7 and what the...
Episode 236: Overwatch Writer Michael Chu on 20 Years at Blizzard
Michael Chu -- lead writer of Overwatch and game designer on World of Warcraft, Diablo 3 and more -- joins the show to talk about his 20 years at Bliz...
Episode 235: How LudoNarraCon is Celebrating Indie Narrative Games
LudoNarraCon is celebrating its second year! What's LudoNarraCon? It's the coolest all-digital convention that celebrates the best of narrative-focuse...
Episode 234: Brock Wilbur on Postal's Ridiculous Legacy, and Uwe Boll
For some strange reason, Brock Wilbur took it upon himself to co-write a book about Postal, the infamously violent, confoundingly crass, and painfully...
Episode 233: Mega Ran on His Former Life as a Middle School Teacher Before He Became A Hip Hop Star
Raheem "Mega Ran" Jarbo wasn't always the hip-hop darling of the video game world. For almost six years, he was a middle school teacher in the Philly...
Episode 232: How the Women of the British Navy Won WWII With Tabletop Wargaming, With Simon Parkin
Simon Parkin, writer for The New Yorker and The Guardian, joins the show to discuss his new book "A Game of Birds and Wolves," a fascinating history o...
Episode 231: How California's AB5 Law Is Decimating Freelance Writers and Could Hurt Game Developers
California's new AB5 law is here, and it's already harmed the lives of countless west coast freelance writers, photographers, musicians, and more. And...
Episode 230: Michael Martin on Running Capcom eSports, Mental Health, and Why He Had to Leave
Dear friend of the show Michael Martin spent the last year running Capcom Esports before unexpectedly stepping down. In this episode, we'll hear from...
Episode 229: What Memoir Games Have to Teach Us About Therapy, with Emma Kidwell
Memoir games - that is, a video game designed as a personal reflection on some part of your life. They have a LOT to teach us about ourselves, both th...
Game of the Year 2019 Discussion with Baldur's Gate 3 + Divinity: Original Sin 2's Kevin VanOrd
Happy holidays, 1099ers! It's that time of year, where we kick back, relax, and gush over the games that made 2019 such an incredible time to love vid...
Episode 227: Elise Favis on What Games Journalism Looks Like at The Washington Post's Launcher
One day after the Game Informer layoffs, Elise Favis applied to the Washington Post's new games media vertical, Launcher. She didn't expect to get it,...
Episode 226: Jedi: Fallen Order Writer Chris Avellone on What Makes Star Wars & RPG Lore Special
You know Chris Avellone as the writer for classic RPGs and action games like Jedi: Fallen Order, KOTOR 2, Pillars of Eternity, Divinity: Original Sin...
Episode 225: Ben Hanson on Leaving Game Informer, Forming MinnMax, and Getting Better
As far as my career goes, I owe Ben Hanson a heck of a lot for helping shepherd me through my Game Informer days. Now that he's departed from Game Inf...
Episode 224: The Outer Worlds' Nitai Poddar & Brian Heins on Making a Late Stage Capitalism Universe
On this week's episode of The 1099, The Outer Worlds narrative designer Nitai Poddar and senior game designer Brian Heins join Joe to talk about how t...
Episode 223: Javy Gwaltney on Helping Launch Outer Worlds, Game Informer Layoffs, Deadspin and More
Ex-Game Informer editor Javy Gwaltney joins to talk about the tragic Game Informer layoffs, finding a new home with The Outer Worlds PR team, that awk...
Episode 222: Good COD Y'all: Talking 'Bout That Modern Warfare With PC Gamer Writer Morgan Park
PC Gamer's resident Rainbow Six Siege authority Morgan Park joins the show to talk about an entirely different shooter: Call of Duty: Modern Warfare....
Episode 221: The History of NBA Jam, Midway, and a Touching Shaq Anecdote with Reyan Ali
On this week's episode, journalist and author Reyan Ali joins us to discuss his new book -- appropriately titled NBA JAM: THE BOOK. Get an inside look...
Episode 220: Neo Cab's Patrick Ewing Schools Us on the Gig Economy, Narrative Design, and UBER GOD
You ain't lived until you've put in your time in the gig economy. NEO CAB is a game all about being the last human Uber driver in a futuristic San Fra...
Episode 219: Reviewing Untitled Goose Game, Control, & Hitman 2 with Gamasutra's Alissa McAloon
What do a government employee, an assassin, and a mischievous bird all have in common? Well, they all enjoy murdering and/or annoying other people, bu...
Episode 218: IGN Editor-in-Chief of Entertainment Terri Schwartz on the Art of Covering Hollywood
Terri Schwartz is many things. She's IGN's editor-in-chief of entertainment (the Hollywood and Netflix half of IGN), she's the embodiment of hustle, a...
Episode 217: Sam Barlow on writing Telling Lies, a love for Hitchcock, Walmart, and David Beckham
In what might be one of my favorite episodes in some time, Telling Lies and Her Story creator Sam Barlow joins the 1099 to talk about how you write, s...
Episode 216: Game Devs of Color Expo Organizer Shawn Alexander Allen on Making Change Happen
On this week's episode, Game Developers of Color Expo Organizer Shawn Alexander Allen joins to talk about all the lessons we can learn from an event t...
Episode 215: Brian Crecente on the Ups + Downs of Starting (and Fundraising) a New Games Media Site
You don't need me to tell you that games journalism is a tough business. Shortly after we recorded this episode, Game Informer laid off nearly half of...