Stacktrace
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Stacktrace
A podcast about life and technology from two developers’ perspectives. With John Sundell and Gui Rambo.
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126 Episoden
204: “Ship a prompt”
Stacktrace is back! John and Rambo check their hype levels for WWDC24, and discuss how AI might fit into Apple’s plans for this year’s releases. Also,...

203: “The Sherlock Holmes of debugging”
John and Rambo reflect on what they’ve been learning and how they’ve been aiming to improve as developers during 2023. Also, tips for getting better a...

202: “Incrementing the integer”
Reactions to Apple’s “Scary fast” event, Rambo’s review of the iPhone 15 Pro Max, and under the hood of CleanupBuddy.

201: “USB-C utopia”
Will this year’s iPhones switch to USB-C instead of Lightning, what could an Apple Watch Ultra-style action button be used for on a phone, and will Ap...

200: “Expectation recalibration”
Rambo’s custom implementation of macOS desktop widgets and how they relate to Apple’s new built-in system feature, why the experience of using SwiftUI...

199: “Taking the cover off the API”
John and Rambo start diving into the new announcements from WWDC23 — including the Apple Vision Pro and visionOS, the new Apple Silicon-powered Mac Pr...

198: “WWDC23 Keynote Poker”
With the start of WWDC23 just around the corner, John and Rambo share their predictions, hopes, and dreams as to what Apple might introduce during thi...

197: “Perceived fluidity”
Reducing UI flickering, designing in-app purchase and signup flows, and how adding delays can interestingly make a UI feel more smooth and stable.

196: “That new Mac smell”
Integrating AI-powered features into an iOS app, using high refresh rate monitors with a Mac, the advantages of simple abstractions, and how the M1 an...

195: “The Swift historian”
John and Rambo celebrate the 5-year anniversary of the show by looking back at how their work and the technology they use have changed since the begin...

194: “Definitely not called a puppy”
How game controllers communicate with a Mac, handling asynchronous data and actions in SwiftUI, and various ways to use view models within a code base...

193: “Build your own Mac”
Thoughts on the most recent Mac Pro rumors, building custom layouts for SwiftUI views in a backward-compatible manner, and the mechanics of making a U...

192: “Sundell Silicon”
Building computers, running A/B tests as an indie developer, using UIKit as a layout tool for SwiftUI views, and deciding whether to use Core Data or...

191: “Back to the future”
Building custom collection view layouts, introducing new features into a legacy code base, and managing patch releases while also working on a major n...

190: “Actual trips to the Dynamic Island“
John’s got the new AirPods Pro, Rambo’s got the iPhone 14 Pro, so the two share their initial impressions of using these new devices and how features...

189: “The UI equivalent of a singleton”
John and Rambo discuss three of the key announcements that Apple made during their “Far Out” event — the Apple Watch Ultra, the new AirPods Pro, and t...

188: “The least risky of the risky ones”
With Apple’s upcoming “Far Out” event just around the corner, John and Rambo share their predictions as to what new devices, services and features tha...

187: “An endless supply of SwiftUI thoughts”
John gains a new “job title”, Rambo starts working on an iOS version of AirBuddy, and the two discuss how come the Apple developer community tends to...

186: “A relational database using Markdown”
John and Rambo share their initial impressions of some of the new APIs that were announced at WWDC22, and talk about managing releases, learning when...

185: “A big ‘finally’ moment”, the WWDC22 keynote review
John and Rambo discuss Apple’s WWDC22 keynote, and share their first impressions of the new features and APIs that were announced.

184: “State of anticipation”
It’s time for John and Rambo to play another round of Apple Keynote Poker! This time the two place their bets as to what Apple might introduce during...

183: “Let’s just call it MVC”
Organizing workspaces and hobby projects, the pros and cons of view models and controllers, and rendering Core Animation layers within SwiftUI view hi...

182: “Are you ready to enter a rabbit hole?”
A deep dive into how WidgetKit and SwiftUI’s serialization mechanism works under the hood, why John removed the ads from the Swift by Sundell website,...

181: “The banner effect”
Balancing refactoring with feature development, abstracting system services, and building delightful UIs.

180: “Production software is a lot of work”
Custom macOS virtualization on Apple Silicon, the pros and cons of SwiftUI’s List view, initial thoughts on WWDC 2022, and why Italy is such an amazin...

179: “An iMac without the Mac”
New website, new logo, same show! Rambo shares his initial impressions of using Apple’s new Studio Display, along with some interesting spelunking res...

178: “Let’s try something new”
John and Rambo celebrate the show’s 4th birthday with a big announcement, and then talk about security research, project priorities, and how to combin...

177: “The stand is included!”
John and Rambo share their first impressions of the products announced at Apple’s “Peek Performance” event — including the new iPhone SE and iPad Air,...

176: “Extra Keynote Poker”
On this extra episode of the show, John and Rambo share their bets, hopes and predictions for Apple’s upcoming “Peek Performance” event.

175: “A Bluetooth fanboy”
Unit testing SwiftUI-based views, view and data architecture, as well as a behind the scenes look at Rambo’s home automation setup.

174: “An operating system toolkit”
John and Rambo speculate what the SDK for Apple’s rumored AR/VR devices might look like, and what sort of user experiences that we might be able to bu...

173: “The fabric of space-time”
SwiftUI for animations, prototyping, and game development. Plus, a second review of the M1 Max-based MacBook Pro, and an update on how well it perform...

172: “The ‘weak self’ dance”
How memory management works when using Swift’s new concurrency features, getting out of productivity traps, remote pair programming, and the process o...

171: “Three levels of happiness”
Continued discussions around using SwiftUI for custom animations and layouts, more on phased rollouts and prioritizing bug fixes, content exclusivity...

170: “Welcome to programming”
John and Rambo revisit the topic of SwiftUI and UIKit interoperability, and discuss which of the two UI frameworks that’s recommend for beginners to s...

169: “Choosing what bugs to ship”
Stacktrace is back! On this first episode of 2022, John and Rambo talk about their holidays, using Swift Playgrounds to build apps on the iPad, Mac ga...

168: “The 2021/2022 New Year’s Eve Special”
Join John and Rambo on this special New Year’s Eve episode of Stacktrace, on which they celebrate some of their favorite moments, products, media, and...

167: “iPad is now Turing Complete”
John and Rambo share their first impressions of the newly released Swift Playgrounds 4, which enables developers to build full iOS apps right on the i...

166: “A little bit of compiler magic”
The importance of sleep for both humans and async tasks, transferring apps and Apple developer accounts, and what things John and Rambo carry in their...

165: “It’s not the technology, it’s the people”
John and Rambo discuss software quality trends, async functions and unit testing, Apple’s approach to private data with CloudKit, and dealing with tec...