Word of the Day - 每日一詞
Kanal-Details
Word of the Day - 每日一詞
-for Game Aritists 感謝EA Games Wendy Wei撰写 由Lily担任录音www.ea.com EA Games;
Neueste Episoden
29 Episoden
20140612 stain 污点

20140611 rasterize 格栅化

20140610 preferred 首选的

20140609 instructive 有启发性的

20140606 spacing 间距

20140605 primitive 简单的;原始的

20140604 sprite sheet 精灵表单

20140603 boundary 边界


20140529 multiply 相乘
multiply 相乘 (前缀)multi- 很多 EX:multi + cultural=multi-cultural 多文化的; multi+vitamin = multi-vitamin综合维生素

20140528 straight-forward 直接的
straight-forward
直接的
This is the most straight-forward solution to the problem.

20140527 reflectance 反射率
reflectance
反射率
G channel controls the specular reflectance.
G通道控制高光反...

20140526 dedicated 专用的
2014.5.26
dedicated 专用的
Now we have a dedicated character shader.
现在我们有...

20140523 orthographic view 正交视图
orthographic view
正交视图
If none of the orthographic views works, you can use three-quarter view.

20140522 profile view 侧视图
profile
view 侧视图
The weapon icon is the provile view of a gun.武器图标是一把枪的侧视图。
本节目由EA Games制作

20140521 overwrite 复写
overwrite 覆盖
Please overwrite the existing files with the updated ones.
请用更新过的文件覆盖已有文件。

20140520 participate 参与
participate 参与
I didn't participate in the activity because of PTO.由于PTO我没有参加活动。
本节目由EA Games制作

20140519 distraction 分心
distraction 分心
We can't afford too many distractions since it's the last stage
of the project development.我们不能够分太多心...

20140516 experiment 试验
experiment 试验
If you want to experiment the new method, please read the following document.
如果你想要试验新方法,请阅读...

20140515 face 面向
face
面向
The left side of the building should be facing the positive X direction.
...

20140514 coincident 重合的
coincident 重合的;巧合
The coincident vertexes are displayed in red.
重合的顶点显示为红色
What a coincidence!...

20140513 evaluate 评估
evaluate
评估
We will evaluate the workflow during the preproduction.
我们会在预生...

20140512 mitigation 缓解
mitigation
缓解
Risk mitigation is very important to project management.
风险缓解对于项...



20140507 minimal 最小的
minimal 最小的
The assets should be as minimal as possible.物件应该尽可能最小。


20140505 resolve 解决
Breaking up animation into smaller chunks will help resolve
menory issues.把动画分割成更小的片段有助于解决内存问题。
